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Objects and Textures: Isometric View
 Dundjinni Mapping Software - Forums : Objects and Textures: Isometric View
Subject Topic: Art Request: Isometric Chinese Buildings Post ReplyPost New Topic
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etherflyer
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Posted: 01/13/2006 at 1:04pm | IP Logged Quote etherflyer

My historical game, if it ever gets off the ground, will be set in China. Any
chance of getting some Chinese buildings?

(Actually, straight-overhead views would also be very useful too, for village
battlemaps.)

Edited by etherflyer on 01/13/2006 at 1:04pm
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etherflyer
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Posted: 01/16/2006 at 4:26pm | IP Logged Quote etherflyer

Here's an
example (in B&W).

While hunting for buildings, I found a Japanese maple in uploads.vb-visual.de/pflanzen/Maple_Japanese_2m_b_4.jpg">win ter,

spring
, Maple_Japanese_2m_b_2.jpg">summer, and www.dundjinni.com/forums/edit_post.asp?PID=49995&PN=1&TPN=1" >
autumn
.

Edited by etherflyer on 01/16/2006 at 4:30pm
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etherflyer
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Posted: 01/16/2006 at 4:34pm | IP Logged Quote etherflyer

OK, so it looks like the Dundjinni server doesn't like more than one link in a
single message. I'll try to upload the pictuyres instead:

uploads/etherflyer/A2F_Maple_Japanese_2m_b_2.jpg">etherflyer /3DZ_Maple_Japanese_2m_b_3.jpg">7C2_Maple_Japanese_2m_b_4.jp g">
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etherflyer
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Posted: 01/16/2006 at 4:35pm | IP Logged Quote etherflyer

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etherflyer
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Posted: 01/16/2006 at 4:36pm | IP Logged Quote etherflyer

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etherflyer
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Posted: 01/16/2006 at 4:39pm | IP Logged Quote etherflyer

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etherflyer
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Posted: 01/16/2006 at 4:52pm | IP Logged Quote etherflyer

The Japanese maple is from www.vbvisual.com
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cdenham
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Posted: 01/16/2006 at 8:29pm | IP Logged Quote cdenham

Cool trees!

Any chance of getting them without the background?

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Kepli
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Posted: 01/16/2006 at 10:37pm | IP Logged Quote Kepli

Wow ... very nice trees ... would love to see some top-down and iso versions we can use

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r-kelleg
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Posted: 01/17/2006 at 6:52am | IP Logged Quote r-kelleg



my first iso try strange
I guess I need to go back to my geometric books.
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Micah
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Posted: 01/17/2006 at 9:22am | IP Logged Quote Micah

On a building this long the roofline will slope towards the ground in the back (Vanishing point perspective). You have it parralel. I think if you just angle it down a bit it will look great. I love the details. Couldn't in a million years get this good myself.

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lupha
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Posted: 01/17/2006 at 11:17am | IP Logged Quote lupha

Oh, this is soo neat! I love the style. I would love to see more things in this style, ISO and regular top down! The colors are great, love the gold on the roof.
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etherflyer
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Posted: 01/17/2006 at 1:00pm | IP Logged Quote etherflyer

cdenham wrote:
Cool trees!

Any chance of getting them without the background?


These are just the examples from the website. They are selling the models,
and given my budget I won't be buying them. They do have overhead
and side views as well.
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etherflyer
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Posted: 01/17/2006 at 1:03pm | IP Logged Quote etherflyer

Micah wrote:
On a building this long the roofline will slope towards the
ground in the back (Vanishing point perspective). You have it parralel. I think
if you just angle it down a bit it will look great. I love the details. Couldn't in
a million years get this good myself.


But in isometric view parallel lines stay parallel. Which means that the gold
ornaments should also be parallel.

Isometric will look tipped up towards the back. perspective corrects for
that, but at the cost of usability (from an engineering perspective).

I'll try to post some of my holiday pictures here, to act as reference shots for
people.
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dragonwolf
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Posted: 01/17/2006 at 3:49pm | IP Logged Quote dragonwolf

Here's a reference I found that gives a good overview.

Isometric definition

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Kepli
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Posted: 01/17/2006 at 11:02pm | IP Logged Quote Kepli

Nice link DW ... very helpful

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r-kelleg
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Posted: 01/18/2006 at 1:47am | IP Logged Quote r-kelleg

in the page you sent DW, there is a very interresting link:
http://www.ul.ie/~rynnet/keanea/isometri.htm
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Halebop
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Posted: 01/18/2006 at 1:57am | IP Logged Quote Halebop

Reminds me too much of thinking r-kelleg

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r-kelleg
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Posted: 01/18/2006 at 2:41am | IP Logged Quote r-kelleg



is this better ?

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Kepli
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Posted: 01/18/2006 at 4:22am | IP Logged Quote Kepli

Definitely
Wow r-Kelleg ...

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r-kelleg
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Posted: 01/18/2006 at 4:57am | IP Logged Quote r-kelleg

for those who are working in 2d like myself, here is a grid I use as a bckground.
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Kepli
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Posted: 01/18/2006 at 5:09am | IP Logged Quote Kepli

Thanks ... that may come in handy

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r-kelleg
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Posted: 01/18/2006 at 8:06am | IP Logged Quote r-kelleg

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Kepli
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Posted: 01/18/2006 at 11:18am | IP Logged Quote Kepli

Wow ... very nice

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etherflyer
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Posted: 01/18/2006 at 1:02pm | IP Logged Quote etherflyer

r-kelleg wrote:


is this better ?



Yup.

I'm not familiar with the period you've based the model on, though. The
gold trim and 'spiky bits' on the roof look unfamiliar -- not that I'm familiar
with 7000 years of architecture. What was your model?
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r-kelleg
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Posted: 01/18/2006 at 5:57pm | IP Logged Quote r-kelleg

a mix from different picture I found on google/image
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Halebop
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Posted: 01/18/2006 at 9:35pm | IP Logged Quote Halebop

Very nice RK.

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surfbored
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Posted: 01/19/2006 at 9:52am | IP Logged Quote surfbored

etherflyer wrote:
Micah wrote:
On a building this long the roofline will slope towards the
ground in the back (Vanishing point perspective). You have it parralel. I think
if you just angle it down a bit it will look great. I love the details. Couldn't in
a million years get this good myself.


But in isometric view parallel lines stay parallel. Which means that the gold
ornaments should also be parallel.

Isometric will look tipped up towards the back. perspective corrects for
that, but at the cost of usability (from an engineering perspective).

I'll try to post some of my holiday pictures here, to act as reference shots for
people.


I guess I should now mention that the "Isometric" Art Pack is not based on any true formula and probably floats somewhere closer to "perspective view".

I went with the highly suspect method of, "That looks pretty good!" and then simply used that exact setup for everything I made (to keep some amount of uniformity).

This will almost certainly make it more diffcult for some people to create things that "co-exist" with things that I've already done. For that I apologize!

SB

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etherflyer
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Posted: 01/19/2006 at 4:04pm | IP Logged Quote etherflyer

Here are some pictures I took this summer. Hopefully they will help...

http://www.flickr.com/photos/etherflyer/sets/720575940505974 18/show/


(I tried to post it as a link, but it kept on being scrambled. Sorry.)

Edited by etherflyer on 01/19/2006 at 4:07pm
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etherflyer
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Posted: 01/19/2006 at 4:08pm | IP Logged Quote etherflyer

And I think I see the problem: the %$%% server is inserting spaces, like the
one between the 4 and the 1 in the above URL..
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lupha
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Posted: 01/19/2006 at 7:06pm | IP Logged Quote lupha

r-kelleg wrote:

Oh, oh! this roof is so like the one I want to use for my inn! How can we get it into regular top down?
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shadowchaser
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Posted: 01/20/2006 at 4:16am | IP Logged Quote shadowchaser

r-kelleg wrote:
for those who are working in 2d like myself, here is a grid I use as a bckground.


Err, just thinking:
Could you possibly do that as a floor texture?
I'm a bit busy right now so ...
Reason: If I try making cities with all that great ISO art they tend to look ... weird at best. Maybe that might help.

Thanks in advance.

Have Fun!

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r-kelleg
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Posted: 01/20/2006 at 8:51am | IP Logged Quote r-kelleg

shadowchaser wrote:
Err, just thinking:
Could you possibly do that as a floor texture?

Thanks in advance.

Have Fun!

how ? no idea...
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Sumo
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Posted: 01/20/2006 at 11:14am | IP Logged Quote Sumo

I am so wishing I asked for Japanese buildings first...

Excellent work.

Just a thought here, as we are all learning, would something like the editor from Sim City 4 help us in anyway? They make some truly amazing stuff. Not sure of the projection they use though.
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Sumo
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Posted: 01/20/2006 at 11:15am | IP Logged Quote Sumo

Here is a link:

http://www.angelfire.com/yt/freechina/scurk.html

Edited by Sumo on 01/20/2006 at 11:34am
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Sumo
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Posted: 01/20/2006 at 11:41am | IP Logged Quote Sumo

And here is a better one!

Japanese Buildings

Edited by Sumo on 01/20/2006 at 11:41am
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r-kelleg
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Posted: 01/20/2006 at 7:40pm | IP Logged Quote r-kelleg

excellent links ! thx !

a bridge and 2 poor houses






Edited by r-kelleg on 01/20/2006 at 7:42pm
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Posted: 01/21/2006 at 2:37am | IP Logged Quote Kepli

Oh ... very nice r-Kelleg ...

Perhaps you should start a nice Iso-pack yourself ... let me know if you would like that.

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Posted: 01/21/2006 at 7:27am | IP Logged Quote djlittle

WOW!

The oriental buildings really look good! I also like the small details on the ground around the two small buildings.

Oriental art pack!
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etherflyer
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Posted: 01/21/2006 at 9:47am | IP Logged Quote etherflyer

http://www.flickr.com/photos/etherflyer/sets/

Some reference photos might be found

here
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r-kelleg
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Posted: 01/23/2006 at 8:30am | IP Logged Quote r-kelleg

the flood continues



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Micah
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Posted: 01/23/2006 at 11:00am | IP Logged Quote Micah

Very nice!

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forumLurker
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Posted: 01/23/2006 at 3:40pm | IP Logged Quote forumLurker

R-kelleg, you rock! All those buildings you made are really, really, really, super extrodinary! I love 'em!
~lurker~

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etherflyer
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Posted: 01/27/2006 at 6:54am | IP Logged Quote etherflyer

r-kelleg wrote:
the flood continues



What's the circle on the roof? I don't recall seeing anything like that before.

Edited by etherflyer on 01/27/2006 at 6:55am
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Posted: 01/27/2006 at 7:56am | IP Logged Quote heruca

Looks like a skylight to me. But it seems out of place & anachronistic.
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Could it be aaahh..dragon poop? I mean, you get pigeon droppings on statues...

:) Sorry, couldn't resist.
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