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Objects and Textures: Fantasy
 Dundjinni Mapping Software - Forums : Objects and Textures: Fantasy
Subject Topic: Roll20 build your own dungeon set Post ReplyPost New Topic
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DaveDowd
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Posted: 05/31/2018 at 2:28pm | IP Logged Quote DaveDowd

Hello, I have been using Roll20 for a couple of years now and I wanted to build a "dungeon
building set" so you can create your own dungeons on the fly. After a bit of thought it
turned out I only needed a few pieces that you ROTATE. In Roll20 you do this by clicking
the piece and hold the E key then scroll the mouse wheel. I am throwing in the flagstone
floor I did for a floor base. These should come in 1 square wide as long as you have the
default 70x70 pixels per square in Roll20.

The straight wall tiles as well as the arcs should seemless blend into the straight walls
and arcs. I included a corner stone which you can use to denote arches or place on top of
uneven wall connections if you decide to strike out on your out of the 45 degree angle
limitation!







And here is a quick test I did with the pieces in less than 10 minutes.



Notice I resized the quarter arcs to create alcoves. I can create more pieces if there is
an interest. Make suggestions!
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DaveDowd
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Posted: 05/31/2018 at 3:03pm | IP Logged Quote DaveDowd

Here is a row of chambers. Using Dynamic Lighting you can black out the areas the players can't see.

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Bogie
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Posted: 06/01/2018 at 5:57am | IP Logged Quote Bogie

Nice work.

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heruca
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Posted: 06/01/2018 at 8:07am | IP Logged Quote heruca

Does Roll20 let you lock each piece down so it isn't accidentally moved during play?

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DaveDowd
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Posted: 06/01/2018 at 11:42am | IP Logged Quote DaveDowd

heruca wrote:
Does Roll20 let you lock each piece down so it isn't accidentally moved during
play?

Yes you have two layers to work with (well four really but the players can only see two.) The
map layer is where you put all the stuff that doesn't move. It then throws a grid in it if
you want, so maps don't have to have any grids on them, then you can size the map to whatever
looks reasonable.   You then have an Object layer where you put the player icons and objects
that move around. You can even let the players move themselves (if you have well behaved
players )
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